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Intangible slay the spire
Intangible slay the spire










intangible slay the spire
  1. #Intangible slay the spire mod
  2. #Intangible slay the spire upgrade
  3. #Intangible slay the spire download

Start each combat with 3 Dexterity and 3 Metallicize, then lose 1 of each on the next 3 turns.Įvery time you play 3 Attacks in a single turn, gain 2 HP.Īt the end of combat, gain 2 HP for each of your active Lightning orbs. Gain 3 Strength at the start of combat, then lose 1 Strength on the next 3 turns. When you play 3 Attacks in a single turn, draw 2 cards. Whenever you buy a card from a shop, it is Upgraded.ĭuring the first turn, drawing a card upgrades it until the end of combat. Whenever you obtain a rare card, it is Upgraded. You may brew 2 random potions at rest sites.Įnemies lose 3 Strength at the start of combat, then gain 1 Strength on the next 3 turns. Gain 3 Focus at the start of combat, then lose 1 Focus on the next 3 turns. If you do not choose a card, you may choose one at a later rest site.

intangible slay the spire

Each time you shuffle your deck, that card is placed on top. You Retain that card at the end of your turn, or Discard it if it is Ethereal. When you add a new copy of that card to your deck, it is Upgraded.

#Intangible slay the spire upgrade

Upgrade all copies of that card you have. Decrease your turn-based debuffs by 1, and increase all enemy turn-based debuffs by 1.Įvery 5th Attack you play applies 2 Necrotic Poison upon dealing unblocked damage. Max hand size is increased by 1.Ĭan be used once per combat. It costs 0 this turn.Īt the start of each turn, add a Ghost Swipe, Ghost Defend, or Ghost Fetch to your hand (chosen randomly). On-sale cards are slightly cheaperĪt the start of combat, add a random card that Exhausts to your hand. Strikes and Defends can be Upgraded any number of times. At the start of combat, randomly gain Strength and Dexterity equal to charges. Loses 1 charge each time you move between two non-? rooms. Gains 1 charge each time you enter a ? room. If you have leftover energy at the end of your turn, draw that many cards at the start of your next turn. When you lose HP during your turn, gain twice that much block. Obtain another copy for every 12 cards added to your deck. On pickup, add a Grinning Jar card to your deck. Whenever you rest, Upgrade a random card. The first time you lose HP in combat, trigger the passive effect of your orbs and Channel 1 Crystal. Upon pick up, a random card in your deck becomes free.Īt the end of your turn, gain 4 Block for each unspent energy. Gain 2 Thievery for the first 3 turns of combat. Artifact will also be used to exhaust Status cards for 1 turn.

  • Power Potion (originally "Inspiration Potion")Įvery time you shuffle your deck, gain 1 Artifact.
  • Ghost in a Jar (originally "Spirit Potion").
  • Liquid Bronze (originally "Thorns Potion").
  • #Intangible slay the spire mod

    Some content originally from this mod is now in the official release of the game! 71 Cards (15 ironclad, 15 silent, 15 defect, 13 colorless, 13 curses).60 Relics (4 ironclad, 4 silent, 6 defect, 46 shared).

    #Intangible slay the spire download

    It is currently a work in progress, but you can download the latest release to help us improve it. This mod aims to expand upon the base game by adding lots of content. (Currently maintained by The_Evil_Pickle)

    intangible slay the spire

    Replay the Spire Expansion mod for Slay the Spire by The_Evil_Pickle, AstroPenguin642, Bakuhaku, Stewartisme, and Slimer509.












    Intangible slay the spire